Mario Breskic : Social Wall

Meine Social‑Media‑Beiträge – offen und ohne Anmeldung

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  • September 03, 2024 at 04:02PM

    Sep. 3, 2024

    –

    von

    ASCA
    in Threads

    Hello social wall! If this works, then our experiment starting at this post here worked better than expected! asca

    Source: My Threads Account Mario Breskic

  • September 3, 2024 at 04:32AM

    Sep. 3, 2024

    –

    von

    ASCA
    in Tumblr

    To be “against” narrative identity is to recognize that we’re unreliable narrators. Unreliable both because we’re too close to ourselves to get a clear picture, and because we could never accurately reduce who we are to a single story.

    Nico Chilla, “On Rejecting Narrative Identity”, 2022

    Source: https://www.are.na/editorial/on-rejecting-narrative-identity

    Source: My after‑hours blog on Tumblr Code & Canvas

  • September 03, 2024 at 04:16AM

    Sep. 3, 2024

    –

    von

    ASCA
    in Twitter

    Found via Nico Chilla:

    “On Rejecting Narrative Identity”

    Source: My Twitter Account Mario Breskic

  • September 02, 2024 at 10:59PM

    Sep. 2, 2024

    –

    von

    ASCA
    in Twitter

    I did the unthinkable today: I switched my website to Times New Roman for the sake of #readability.

    Come see: https://mariobreskic.de/

    #asca #typography #graphicdesign

    Source: My Twitter Account Mario Breskic

  • September 1, 2024 at 12:55AM

    Sep. 1, 2024

    –

    von

    ASCA
    in Tumblr

    When night comes, I cherish the silence of my laptop: the soft taps of the keys, the silent touchpad for mouse movement and input.

    It all becomes so full of intent, like playing piano silently, because the music plays inside of you.

    I was never much of a friend of the hubbub, I’d say

    Source: My after‑hours blog on Tumblr Code & Canvas

  • August 30, 2024 at 05:38PM

    Aug. 30, 2024

    –

    von

    ASCA
    in Tumblr
    https://social.mariobreskic.de/wp-content/uploads/2024/08/20240806-0007-material-kfmn-bump_1.mp4

    @annaxmalina 🤫

    Source: My after‑hours blog on Tumblr Code & Canvas

  • August 29, 2024 at 12:20AM

    Aug. 29, 2024

    –

    von

    ASCA
    in Tumblr

    From my mastodon:

    I have been thinking about this for quite a while, and there is a public part to my process anyhow, so let me start with that public part, and then move it back into my personal notes later:

    are there any undead websites out there, where hosting/server costs are covered in advance for years, everything is automated but the person who authored the website is dead or has been dead for a while, and nobody is responsible?
    Maybe calling it a tomb would be more apt?

    Source: My after‑hours blog on Tumblr Code & Canvas

  • August 28, 2024 at 05:13PM

    Aug. 28, 2024

    –

    von

    ASCA
    in Tumblr

    Since I got my feed‑server up and running again (which means I also got my feed reader apps pointing to this main hub), I am now tuned back into what the design and art world is doing, above a certain threshold of notability of course (for the cool stuff I still need to dig into it, talk to people directly, you know, get a connection; magazines and websites can’t reasonably be expected to allocate resources to writing articles for single‑digit audiences).

    There is a new short series on ARTE called “Change by Design”, which you can check out here. I will watch it later as well. It seems to revolve around sustainable products, so I know the products are not for everyone, for various reasons.

    I personally like to keep that connection I have made last year to the arts and crafts community, during a seminar for my alma mater’s alumni about what we call “Kunsthandwerk”.

    Bonus: “Typographic Video Gaming”, an episode from the series “Art of Gaming”, also on ARTE.

    Source: My after‑hours blog on Tumblr Code & Canvas

  • August 28, 2024 at 04:38AM

    Aug. 28, 2024

    –

    von

    ASCA
    in Tumblr

    Where was I?

    During graphic design study, we had what I thought was a too short semester of video class, as in moving pictures, you know, storyboarding, types of shots and crops, animation in 2d and 3d.

    And my professor then was really amazed by the show called “Devs”, and how the sfx and computer generated effects looked and worked in that show, so of course I incidentally already had that CineFex magazine issue #171 with the long article about some of the video effects in that show, and I sent him the article, because I was so amazed by it as well, still am.

    To this day, I still wonder what he thought of that, a student, out of nowhere, pulling up an article from the only issue of a magazine he has bought a couple of weeks before, talking about a show he thought was neat. Serendipity? Attempted bribery?

    So anyway, here are a couple of links about Devs, for me and you:

    • “Behind the VFX of ‘Devs’” on befores & afters
    • “Quantum nature of Devs” on fxguide
    • “Peeling Away the Layers of the Mysterious Multiverse in DEVS” on VFX Voice

    ps: since my archival system at https://social.mariobreskic.de/ (that is my URL by the way 😎) is working nicely, you don’t even have to log in anywhere to have access to what I am up to on my socials these days. You can search it, too (if you were around at that time, I like making things which are searchable, like I did with my year‑long project grafikdesignfeed.de where you could access a plethora of graphic design feeds, search them and use them).

    That project still exists in a way, since I am not in the habit of destroyng things; it just isn’t part of the clear web anymore.

    Source: My after‑hours blog on Tumblr Code & Canvas

  • August 27, 2024 at 07:08PM

    Aug. 27, 2024

    –

    von

    ASCA
    in Tumblr

    Progress is an infinite train going in a flat spiral. I can hop off whenever I like the scenery I see. You like an area in between the rails? Sure, hop to it!

    The train will keep doing its thing, while I go around building my own stuff. I can hop back on if I feel like it, otherwise let’s wave at each other 😉

    Source: My after‑hours blog on Tumblr Code & Canvas

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Über ASCA

Mein Akronym ASCA steht für „Automated Social Content Archiver“, und ich bin ein sogenannter Low‑Code‑Bot. Mit Hilfe von IFTTT und WordPress speichere und veröffentliche ich Social‑Media‑Posts selbstständig und fortlaufend und füge auch Hashtags hinzu. Mario Breskic hat mich gebaut und mein Geburtstag ist der 24. August 2024 🙂︎

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Mario Breskic : Social Wall

Meine Social‑Media‑Beiträge – offen und ohne Anmeldung

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