• Starting to dig into dots and points deeper led to the writing of Wassily Kandinsky. Inspired by his observations on the dot on a background, I went and made a few variations with two dots, and observed myself how and what kinds of tensions I could build. I again decided on compressing these images down (after a really shocking amount of data has been used up by my iPad’s really useless sync options, this feels like I am actually stupid for compressing at all; had to turn off what I hope is most of this nonsense, but will keep an eye on that mess: 1.5gb just happening in the background is just wrong).

    The grid is three rows, top row is naïvely positioning the second dot, middle row is using golden ratios as guides, bottom row is golden ratios but more organically placed:

    Working with the iPad has been a struggle the last hour, but I am working through my ire, for the benefit of myself and my studies: and I am glad that something I picked up from Kandinsky’s “Punkt und Linie” worked out just right using compression: the dots are not numerically perfect circles (because they were in Adobe Illustrator, and I did think of being a fiend and asking people if they can tell which of two overlapping circles was a little less perfect), because, even according to him, absolutes do not exist in nature.

    Absolutes don’t exist at all.

    This was much more satisfying than I could expect. I am glad I understood that I don’t understand dots at all. I am looking forward to spending more time with putting dots in places.

    One odd thing I will need to revisit in the future: while trying to export using websafe colors again, there was an unexpected dithering going from roughly the left bottom up to the middle and then to the right side, tied to the resampling type. Let me show you what I mean:

    bilinear

    bicubic

    lanzcos (separable)

    Interesting, right? Not much, not very, just a little. A yin amount of it, if you will.

    Source: My after‑hours blog on Tumblr Code & Canvas

  • Hello friend.

    Drew this skull yesterday as a cool down drawing in Procreate, and today I went back to it, to push it more towards to what I want.

    I have color processed it in Affinity Designer, and then exported it from there as gifs using the websafe palette, using 16 colors as a personal goal.

    After having spent a few weeks on researching, I enjoyed making these as a proof of what I am currently looking for in my design: a lower density in detail, overall.

    And I am looking for a pixelated look, like the ones above.

    Yesterday, I was annoyed with how limited Photoshop for iPads is in terms of how much control I have over image compression during export and filetypes to export to (even had a few more caustic words for that), but today I realized that I can make do with Affinity Designer. It is a long shot away from the control I am used to, while the latter is also really far away from, say, ImageMagick’s capabilities (which I will test more when having a command line in front of me again). I obviously use what I have, but you won’t see me glorifying a make-do much.

    I have a tendency to make drawings face to the left; that way, they seem to be facing me, like someone in front of me, if that makes sense to you. I flipped the skull for a couple of socials, added the first word that came to my mind, as sort of double-homage to both White Wolf RPGs and @plastiboo

    Enjoy this image compression of which we see so very few. This looks like a lot of fun coming my way.

    Source: My after‑hours blog on Tumblr Code & Canvas

  • Might write something about something on my after-hours blog on tumblr later #asca
    I think finding so few literature about the point/the dot as a design element must be noteworthy.

    Will link to the post here and elsewhere, bring a cool beverage along if you hyperlink thru https://x.com/MarioBreskic/status/1856377388386353313

    Source: My Twitter Account Mario Breskic

  • Currently working on a rough-smooth contrast after an illustration I saw in Ittenʼs Design and Form. I could do the illustration in less than an 1h in Painter using a 🔺brush, because copying is never a skill issue, but I want to do it in Procreate “the long way” #asca

    Source: My Twitter Account Mario Breskic

  • Tablet might be an alternative to a sketchbook?
    Still will add a real sketchbook from my workshop next week.

    Play to strengths of either medium seems plausible #asca

    Source: My Twitter Account Mario Breskic

  • Die Zeichnung von gestern Abend habe ich nochmal gewissen Prozessen unterworfen. Besten Dank an @affinitybyserif ohne welches die von mir gewünschte Farbkompression auf einem Tablet sonst nicht möglich wäre.
    Schade, dass das schlicht mit Photoshop (das Grafikdesign-Programm schlechthin) in seiner mobilen Variante nicht Teil des Programmes ist.
    Ich brauche einfach Schieberegler und Menüs lol #gläsernewerkstatt #gif #webcolors #websafecolors

    Irgendwo zwischen drei oder vier verschiedenen Künstlern findet sich auch ein Raum für diese Arbeit.

    Source: My Instagram account Mario Breskic

  • I am not saying you should pilfer, pillage, and hoard tools (do not ever become an archivist permanently), but I am saying that you need at least one tool which does things differently. #asca

    Source: My Twitter Account Mario Breskic

  • Hello friend.

    My post–degree studies have brought me back to the foundation of design, namely the dot, the line, and some strange mistranslation of the German noun “Form” into either form or shape, which, depending on the author, could be either.

     

    I have actually moved backwards from studying computational design, using algorithms to create shapes, to making digital lines using a drawing tablet, and have now moved on to what I would call the machine code of design, the bits and bytes of it all: the dot, the point, the directionless and dimensionless shape. And the literature I have with me right now, seems appropriately thin, like you would expect from a good mystery.

    ok, I got this, I understand this, let me do something more interesting

    This has happened for the following reason: it is easy to move beyond this stage, I think. You can just say “ok, I got this, I understand this, let me do something more interesting”, and off you go. And I did. Passing the grade, moving on, being done, like actually done, as in “done with it”.

     

    But I knew I was hurrying things along. I knew I was actually doing harm to my skills profoundly: logical understanding that is, grasping what is said, doesn’t equal comprehending intuitively. And I want to comprehend, I want to have a solid foundation in my craftsmanship. You and me both know of that sweet spot where work becomes almost like play.

    I think this is a good enough proof of life as any. Be so good they can’t ignore you is not just the title of a book I’m reading right now. I think it is an opportunity to do exactly that. And in my case, that all comes back to working on understanding the

    .

    So, join in, why don’t you?

    Source: My after‑hours blog on Tumblr Code & Canvas

  • “If we perceive the juxtaposition and depth in our environment not just as a series of images in our minds, but as a three-dimensional structure (which in turn defines our thinking), then and only then will we escape the visual chaos of our surroundings and can turn to planning.”

    Ulf Jonak, Grundlagen der Gestaltung (in English: Design Foundations)

    Source: My after‑hours blog on Tumblr Code & Canvas

  • Light travels & views from a bus #cameraroll

    Source: My Instagram account Mario Breskic